| Cmd | HL | Dmg | Startup | Blk | Hit | CH | Notes |
|---|---|---|---|---|---|---|---|
| RP+LK | 中段 | [12;12] | i16 | +1 | +2c |
* ヒートバースト
* フレーム42で 66 を押してr45にキャンセル
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
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|
| H.uf+WK | 中段 | 21 (8) | i16~17 | +12g | +7a |
* Alternate input: H.ROL.uf+WK
* Partially uses remaining heat time
* Transition to SIT (cannot cancel)
Low crush
|
|
| H.RP+LK | 中段 | 50 | i15~16 | +9 | -3d |
* Heat Smash
* Floor Break
* Balcony Break
* Alternate input: H.HBS.RP+LK
* Transition to +6 ROL with F on block only
* Transition to +13g HBS with D or WK on block only
* 9 chip damage on block
Low crush
|
|
| R.df+WP | 中段,t | 55+ | i20 | -18 | +0d |
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
|
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| 1 | h | 5 | i10 | +1 | +8 |
Recovers 2f faster on hit or block (t27 r17)
|
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| 1,1 | h, 中段 | 5, 8 | i10, i22~23 | -15 | -4c |
* Combo from 1st hit CH with 2F delay
* Move can be delayed by 3F
|
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| 1,1,1 | h, 中段, 中段 | 5, 8, 14 | i10, ,i22~23 | -16 | +69a (+23) |
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
|
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| 1,2 | h, h | 5, 25 | i10, i22~24 | -5 | +11 (+2) |
* Balcony Break
* Jail from 1st hit
* Combo from 1st CH with 3F delay
* 10 chip damage on block
|
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| 1+WK | sp | ||||||
| 2 | h | 10 | i10 | -1 | +6 | ||
| 2,1 | h, 中段 | 10, 11 | i10, i16 | -3 | +2 |
* Combo from 1st hit with 2F delay
* +2c on crouching hit
|
|
| 2,1,2 | h, 中段, 中段 | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
| 2,1,3 | h, 中段, l | 10, 11, 13 | i10, ,i18 | -13 | -2 |
* Combo from 2nd CH
|
|
| 3 | h | 25 | i18 | -5 | +21a (+11) |
* Balcony Break
|
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| 4 | h | 20 | i14 | -6 | +5 | +30a |
* Balcony Break on CH
|
| WP | 中段 | 25 | i13~14 | -13 | +18g |
* Balcony Break
* Heat Engager
* Forces crouch on hit
|
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| WK | sp |
* Alternate input: FDFA.WK
* Can low parry in HBS with HBS.F
* Transition to HBS
* Transition to standing with input ub or u or uf
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| WK | sp |
* Alternate input: FDFA.WK
* Transition to HBS
High crush 4~
|
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| f+2 | h | 11 | i12 | -13 | +3 | ||
| f+2,1 | h, h | 11, 20 | i12, i20 | -5 | +36a (+10) |
* Balcony Break
* Combo from 1st hit with 9F delay
* Move can be delayed by 13F
|
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| f+3 | h | 30 | i20 | -5 | +21a (+11) |
* Balcony Break
|
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| f+4 | h | 22 | i15 | -6 | +5 | +30a |
* Balcony Break on CH
|
| f+WP | 中段 | 16 | i18 | -15 | +18a | ||
| f+WP,WP | 中段, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) |
* Tornado
* Combo from 1st hit
* Grounded hit on off-axis hit against large body size characters?
|
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| f+WK | L | 20 | i28~30 | -23 | +6a |
High crush 6~
|
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| f+WK,WP | L, M | 20, 30 (24) | i28~30, i50~i60 | -16 | -13a |
24 damage from 1st hit with grounded scaling
High crush 0~
|
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| df+1 | 中段 | 6 | i15~16 | -6 | +2 | ||
| df+1,2 | 中段, 中段 | 6, 9 | i15~16, i22~23 | -11 | -2 |
* Combo from 1st CH
|
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| df+1,2,WP | 中段, 中段, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d |
* Combo from 2nd hit with 9F delay
* Combo from 1st CH
* Move can be delayed by 8F
* Input can be delayed by 10F
|
|
| df+2 | 中段 | 10 | i15~16 | -9 | +2 | ||
| df+2,1 | 中段, 中段 | 10, 12 | i15~16, i20~21 | -16 | +35a (+25) |
* Combo from 1st hit with 4F delay
* Input can be delayed by 4F
* Move cannot be delayed
|
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| df+3 | 中段 | 13 | i16 | -9 | +2 |
* +2c on crouching hit
|
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| df+3,2 | 中段, h | 13, 24 | i16, i27~28 | -5 | +22a |
* Balcony Break on airborne hit
* Combo from 1st hit
* 9 chip damage on block
|
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| df+4 | 中段 | 15 | i12 | -4 | +7 | ||
| d+1 | sl | 5 | i10 | -5 | +6 |
* Transition to Standing with f
High crush 4~
|
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| d+2 | sl | 8 | i11 | -4 | +7 |
High crush 4~
|
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| d+3 | L | 12 | i20 | -17 | -6 |
High crush 4~
|
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| d+4 | l | 10 | i16 | -15 | -4 |
High crush 4~
|
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| d+WP | 中段 | 23 | i14~15 | -15 | +13d (+3) |
* Balcony Break
* 27 damage on clean hit
|
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| d+WK | sp |
* Alternative input: db+WK
* Transition to ROL with input SIT.F
* Transition to California Roll with input SIT.B
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| d+WK | sp |
* Transition to SIT
* Transition to ROL with input f
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| db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| db+1,2 | h, 中段 | 11, 20 | i14~15, i17~18 | -13 | +4 | +13c |
* Floor Break
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or WK
|
| db+1,2* | h, 中段 | 11, 20 | i14~15, i34~35 | -12 | +13c | +42a |
* Floor Break
* chip damage on block
* Heat skips to Level 2 charge
* Transition to HBS with input D or WK
|
| db+1,2** | h, 中段 | 11, 30 | i14~15, i47~48 | +3 | +42a |
* Floor Break
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes remaining time)
* Transition to HBS with input D or WK
|
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| db+2 | l | 10 | i18 | -15 / -17 HBS | -1 / -3 HBS |
* Transition to HBS with input D or WK
High crush
|
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| db+3 | l | 12 | i18 | -12 | +1 | ||
| db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+58) |
* Tornado
High crush 6~
|
| db+WP | mm | 4,4 | i14~15 | -9 | +2~3 | ||
| db+WP,WP | mm, mm | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 |
* Combos from 1st hit
+10 CH but only on the last hit
|
|
| db+WP,WP,2 | mm, mm, 中段 | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| db+RP+LK | l | 30 | i32~34 | -12 | +39a |
* Balcony Break
* Hold RP+LK to power up, up to 2 charge levels and deal more chip damage on block
|
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| db+RP+LK* | l | 40 | i45~47 | -12 | +39a |
* Balcony Break
* chip damage on block
|
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| db+RP+LK** | l | 60 | i60~62 | -4 | +43a |
* Balcony Break
* chip damage on block
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| b+1 | 中段 | 24 | i22~23 | -13 | +13a |
* Balcony Break
* Transition to -13 HBS with input D or WK
* 9 chip damage on block
* 12 chip damage on block after absorbing an attack in power crush state
* -3 on block after absorbing an attack in power crush state
Power crush 7~21
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| b+2 | 中段 | 12 | i15 | -9 | +2 | ||
| b+2,1 | 中段, h | 12, 14 | i15, i23 | -3 / - 4 HBS / -14 ROL | +8 / +7 HBS / -3 ROL |
* Combos from 1st hit
* Transition to HBS with input D or WK
* Transition to ROL with input F
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| b+2,1,WP | 中段, h, 中段 | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) |
* Balcony Break
* Combos from 2nd hit CH
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| b+2,2 | 中段, 中段 | 12, 15 | i15, i25 | -10 | +6 |
Combos from 1st hit CH
|
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| b+2,2,1 | 中段, 中段, 中段 | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) |
* Tornado
* Does not Tornado on wall hit
* Combos from 2nd hit CH
Low crush
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| b+WP | h, 中段 | 10,20 | i18~19 i12~13 | -8 | +13d / HE |
* Balcony Break
* Floor Break
* Heat Engager
* Homing
* chip damage
* Transition to HBS with input D or WK (does not shift when using Heat Dash)
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| b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS |
* Transition to HBS with input D or WK
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||
| b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a |
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
|
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| b+WK | 中段 | 20 | i22~23 | -28 | +61a |
* Alternate input: wsWK
* Tornado
|
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| ub+WP | l | 25 | i31~32 | -17 | +12a |
* Cancel into HBS with input D or WK
Low crush
|
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| u+WP | 中段 | 24 | i18~23 | -4 / -3 HBS | +3 / +4 HBS |
* Transition to HBS with input D or WK
Low crush
|
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| u+WK | 中段 | 21 | i34~39 | +14cg | +20d |
* Transition to SIT (cannot cancel)
Low crush
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| uf+1 | 中段 | 20 | i26~28 | -6 | +22a |
* Alternate input: ub+1 or u+1
* chip damage on block
Low crush
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| uf+2 | 中段 | 20 | i28~30 | -6 | +30a | +65a (+45) |
* Balcony Break
* Homing
* Tailspin
* Alternate input: ub+2 or u+2
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| uf+3 | 中段 | 13 | i16~17 | -13 | +30a (+20) |
Low crush
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| uf+3,4 | 中段, 中段 | 13, 13 | i16~17, i10~12 | -11 | +30a (+20) / +21a (+14) |
Less frame advantage occurs after Combo from last hit
Low crush
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| uf+3,4,WP | 中段, 中段, 中段 | 13, 13, 22 | i16~17, ,i18~19 | -15 | +16a / -2a |
* Spike
* Transition to HBS with input D or WK
* Less frame advantage occurs after Combo from last hit
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| uf+4 | 中段 | 20 | i29~30 | -6 | -10a (-20) |
* Balcony Break
Low crush
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| uf+4,3 | 中段, 中段 | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) |
* Balcony Break
* Only connects on hit or block
* Recovers in FUFT
Low crush
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| WP+WK | |||||||
| b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) |
* Balcony Break
Tailspin
* Chip damage on block
|
| d,df,f+2 | 中段 | 15 | i17~18 | -8 | +3 | ||
| d,df,f+2,1 | 中段, 中段 | 15, 25 | i17~18, i27 | -10 | +33a (+7) / HE |
* Balcony Break
* Heat Engager
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| d,df,f+2,2 | 中段, l | 15, 22 | i17~18, i33~34 | -18 | +40a |
* Chip damage on block
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| f,F+2 | 中段 | 23 | i19~21 | -19 | +45a (+35) | ||
| f,F+WP | 中段 | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL |
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
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| f,f,F+3 | 中段 | 30 | i22~23 | +6 | +13a (+3) |
* Balcony Break
* Chip damage on block
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| f,f,F+WP | 中段 | 30 | i20~24 | +3 | +35d (-23) |
* Balcony Break
* Heat Engager
* Chip damage
* Transition to HBS with input D or WK (does not shift when using Heat Dash)
Low crush 21F
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| ws1 | 中段 | 13 | i13~15 | -11 | +2 | +7 | |
| ws1,2 | 中段, 中段 | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18 |
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or WK
* Tornado
* Wall Crush +20g on hit
* Wallsplat on CH
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| ws1,2* | 中段, 中段 | 13, 28 | i13~15, i35 | -12 | +18c | +33a (-2) |
* Heat skips to Level 2 charge
* Transition to HBS with input D or WK
* Balcony Break
* Tornado
|
| ws1,2** | 中段, 中段 | 13, 38 | i13~15, i44 | +3 | +27a (-9) |
* Transition to HBS with input D or WK
* Balcony Break
* Tornado
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
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| ws2 | 中段 | 20 | i15~16 | -12 | +29a (+19) | ||
| ws3 | 中段 | 21 | i18~20 | -9 | +17 (+8) |
* Balcony Break
* Homing
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| ws4 | 中段 | 20 | i11~12 | -6 | +5 | ||
| SS.WP | 中段 | 23 | i22~23 | -3 | +6c |
* 9 chip damage
* Transition to +12 +3 HBS with D
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| FC.1 | l | 12 | i19~21 | -8 | +2 | ||
| FC.WP | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS |
* Transition to ROL
* Becomes Special Mid attack during Heat (partially uses remaining Heat time)
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| FDFA.WP | l | 10 | i14~16 | -12 | +6 | +6 |
* Transition to HBS
|
| FUFA.WP | 中段 | 15 | i17~19 | -2 (-2) | +6 (+6) | +6 (+6) |
* Transition to HBS (Cannot cancel)
|
| FUFT.d+WP | 中段 | 21 | i30 | +17 | +37a | +37a |
* Transition to SIT (Cannot cancel)
|
| HBS.1 | 中段 | 10 | i12~13 | -13 | +2 | +12 | |
| HBS.1,2 | 中段, 中段 | 10, 20 | i12~13, i24~25 | -13 | +4 | +13c |
*Hold 2 to power up, up to 2 charge levels
|
| HBS.1,2* | 中段, 中段 | 10, 20 | i12~13, i33~34 | -12 | +13c | +49a |
* chip damage on block
* Heat skips to Level 2 charge
|
| HBS.1,2** | 中段, 中段 | 10, 30 | i12~13, i44~45 | +3 | +49a |
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
|
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| HBS.2 | L | 16 | i21~24 | -15 | +21g |
* Transition to HBS
High crush 1~
|
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| HBS.3 | sp |
* Transition to FUFA
* Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
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| HBS.WP | 中段 | 24 | i19~22 | -15 | +79a |
* Tornado
|
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| HBS.WK | 中段 | 21 | i20~24 | -14 | +9a (-1) |
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
Power crush 7~
|
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| HBS.b,b | sp |
* Alternate input: SIT.B
* Transition to HBS with input D or WK
|
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| HBS.b+WP | l | 16 | i26~29 | -25c | +14a |
* Transition to HBS with input D or WK
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| HBS.b+WP,WP | l, l | 16, 33 | i26~29, i22~24 | -29c | +8a / -3a (-10) |
* Balcony Break
* Less frame advantage occurs after Combo from last hit
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| HBS.df+1 | 中段 | 23 | i25~27 | -7 | +20a (+11) |
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 9 chip damage
|
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| HBS.df+2 | 中段 | 20 | i15~16 | -17 | +35a (+25) |
* Tornado
|
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| HBS.d+WP | 中段 | 22 | i16~20 | -3 | +4 | +76(+60) |
* Tornado
* Transition to HBS
* Tornado on CH only
|
| HBS.d+WK | sp |
* Transition to FDFA
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| HBS.f,f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS |
* Transition to ROL
* Becomes Special Mid attack during Heat (partially uses remaining Heat time)
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| HBS.f+WK |
* Alternate input: HBS.b+WK
* Transition to SIT
|
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| OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 |
* Cancel into BT with input OTG.d+1+4,WK
* More frame advantage when hitting standing opponent
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| ROL.1 | h | 31 | i15~16 | +4 | +35d (+27) |
* Balcony Break
* Tornado
* Power up during Heat (partially uses remaining Heat time)
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| ROL.2 | 中段 | 21 | i17~19 | -17 | +28a (+18) | ||
| ROL.3 | l | 20 | i18~26 | -18 | +33a |
Recovers in FUFT
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| ROL.4 | 中段 | 20 | i26~30 | +7 | +26a |
Recovers in FUFT
|
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| ROL.WP | sm | 22 | i10~40 | -30 | +45a |
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
|
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| SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
| SIT.1,1 | l, l | 15, 13 | i21~22, i25~26 | -12 | +6 |
Combo from 1st CH
|
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| SIT.2 | 中段 | 18 | i19~21 | -12 | +73a (+57) |
* Tornado
|
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| SIT.WK | 中段 | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL |
* Transition to ROL with input F
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| SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS |
* Alternative input: FC.WK or FDFA.f
* Transition to ROL
* Transition to HBS with input ROL.D or ROL.WK
* Becomes special mid attack during Heat (partially uses remaining Heat time)
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| 1+3 | th(h) | 35 | i12~14 | -3 | +1 |
* Throw break: 1 or 2
* Opponent status on hit: FUFT
|
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| 2+4 | th(h) | 35 | i12~14 | -6 | +1 |
* Throw break: 1 or 2
* Opponent status on hit: FUFT
* Side switch on hit
|
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| Back throw | th(h) | 70 | i12~14 | +1 |
* Throw break: none
* Opponent status on hit: FUFA
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| H.db+1+3 | t | 10 | i15 | +12 |
* Alternate input: H.db+2+4
* Unbreakable
* Partially uses remaining heat time
|
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| HBS.f+WP | th(h) | 30 | i26~27 | +1 |
* Removes Recoverable Health
* Spike
* Throw break: none
* Opponent status on hit: FUFA
|
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| LP+LK | th(h) | 50 | i12~14 | -3 | +1 |
* Throw break: 1
* Spike
* Opponent status on hit: FUFT
|
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| RP+RK | th(h) | 40 | i12~14 | -3 | +1 |
* Throw break: 2
* Opponent status on hit: FUFT off axis
|
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| f,df,d,db,b,f+WP | th(h) | 50 | i11 | 0 | +5 |
* Throw break: WP
* Opponent status on hit: FUFA
* Side switch on hit
|
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| uf+WP | th(h) | 35 | i12~14 | 0 | +26d (+7) |
* Throw break: WP
* Balcony Break
* Opponent status on hit: FUFT
|